What is the Tide Table?
The call sheet. Each situation has a menu, each play on it has a weight, and the weights turn into ranges from 00 to 99. A random two-digit number picks the play, then the formation, the side and the motion.
What if the roll comes up with a bad call for the moment?
The house rules allow a roll to be thrown out for the clock, for a substitution or injury, or for a defensive look the caller can name before the snap. Then take the next number, do not pick. A roll is never thrown out because the last play failed, and every thrown-out roll is charted; past one in five, change the weights.
Where do the base weights come from?
From the research on the evidence page. Power carries the largest weight on early downs, play-action takes about four of every five pass calls on first down, the sneak leads with a yard to go, and third and long switches to Four Winds and Slipway. Each row adds up to 100.
How does the roster change the table?
Three dials, Power, Speed and Air, sit at 50 for an average roster and come from the role fit scores. A play that leans entirely on one strength gains 48 percent at a dial of 90 and loses 48 percent at 10, and the menu is rescaled to 100. The dials can also be set by hand.
How do you use it on game night?
Roll a strip of calls for each situation before the game and carry them on the call sheet. The caller reads the next line down, so there is nothing to decide between plays and nothing for the defense to read in the caller’s habits.
Can the same play come up twice in a row?
Yes, and it should sometimes. Repeats are what a random process produces and what human callers avoid. The defense cannot plan for a repeat it has learned never happens.
Can I roll strips and print a call sheet here?
With a free account the Tide Table tool rolls strips at your dials, lets you adjust weights after each game, and prints the sheet. This page shows the base table and every menu with its roll ranges.