The eleven plays · Run
Riptide
Jet sweep
Give the ball to the fastest player at full speed. A forward touch pass, so a dropped exchange is an incompletion and not a fumble.
- Strong side line
- Wall. Tackle blocks down, guard climbs to the middle linebacker.
- Quick guard
- Wrap wide. Pull deep, go around the Hinge, block the first defender outside.
- Hinge
- Log the end man: get to his outside shoulder and seal him in.
- Jet
- Full speed on Tide. Take the touch pass, run to the numbers, then get vertical.
- Anchor
- Fake the run to the quick side to hold the backside.
Mast stays up and stalks the corner. No low blocks on the perimeter.
Drawn from
Harbor. Every diagram is drawn to scale against a four-man front with two deep safeties, as one example; the assignments are rules and hold against any front.
On the call sheet
1st and 10 14% · 2nd and 4 to 6 14% · Red zone, 20 to 6 14% · 2nd and 7 or more 12%. The whole table →
Common questions
About Riptide
What kind of play is Riptide?
Jet sweep, a run that goes with the motion. Give the ball to the fastest player at full speed. A forward touch pass, so a dropped exchange is an incompletion and not a fumble.
Which formations is Riptide called from?
The base drawing is from Harbor. On the call sheet its formation mix is Harbor 45%, Cape 35%, Jetty 20%. It carries Tide motion on about 100 percent of its calls.
When is Riptide most likely to be called?
Its largest weights on the base Tide Table are 1st and 10 (14%), 2nd and 4 to 6 (14%), Red zone, 20 to 6 (14%). The exact numbers are a first draft for a staff to adjust.
What does the line do on Riptide?
Strong side line: Wall. Tackle blocks down, guard climbs to the middle linebacker.
What does Riptide pair with?
Gale. Each run has one paired pass from the same look and to the same side, and the Storm check sends the offense to the paired play when the quarterback counts eight or more in the box.
What is the coaching point on Riptide?
Mast stays up and stalks the corner. No low blocks on the perimeter.