The system
Tempo and communication
The same calls run at three speeds. Every call is a number on a wristband, sent in by hand signal or sign board.
Huddle and break. Mast lines up on the Hinge side. In the four-minute offense, snap with fewer than 10 seconds on the 40-second play clock.
No huddle. The two ends stay on their side of the field and only Hinge and Jet change sides, so the offense is set within seconds. Snap with 25 or more on the play clock.
Line up at Squall speed, then stop and look to the sideline. The staff counts the box and sends the call. A hurried defense often shows its coverage and its pressure.
“Set. Go. Hit.” On Set all eleven are still for a full second. On Go, Jet starts his Tide motion. On Hit the ball is snapped, timed so Jet is 2 yards from the quarterback. Without motion the ball is snapped on Hit after Set.
“Again” runs the same play. “Flip” runs the same play with the strength on the other side. Both let the offense snap the ball before the defense has substituted or reset.
Wristband play cards may be worn on the wrist, arm or belt. Sign boards are legal, including fixed electronic signs that show still images. Radio in the helmet is not allowed in high school football.
Common questions